Cats And The Internet - Video For Cats

Cats and the Internet  - video for cats

Images and videos of domestic cats make up some of the most viewed content on the web, particularly image macros in the form of lolcats. ThoughtCatalog has described cats as the "unofficial mascot of the Internet." Cats as human companions "are now sharing not only people's real life but also their virtual world." as a scientific study points out.

The subject has attracted the attention of various scholars and critics, who have analysed why this form of low art has reached iconic status. Though it may be considered frivolous, cat-related internet content contributes to how people interact with media and culture. Some argue that there is a depth and complexity to this seemingly simple content, with a suggestion that the positive psychological effects that pet animals have on their owners also holds true for cat images viewed online.

Some individual cats, such as Grumpy Cat and Lil Bub, have achieved popularity online because of their unusual appearances.

Cats and the Internet  - video for cats
History

Humans have always had a close relationship with cats, and the animals have long been a subject of short films, including the early silent movies Boxing Cats (1894) and The Sick Kitten (1903). Harry Pointer (1822â€"1889) has been cited as the "progenitor of the shameless cat picture". Cats have been shared via email since the internet's inception in the 1990s. The first cat video on YouTube was uploaded in 2005 by YouTube co-founder Steve Chen, who posted a video of his cat called Pyjamas playing with a rope". The following year, "Puppy vs Cat" became the first viral cat video; uploaded by a user called Sanchey; as of 2015 it had over 16 million views on YouTube. In a Mashable article that explored the history of cat media on the Internet, the oldest entry was an ASCII art cat that originated on 2channel, and was a pictorial representation of the phrase "Please go away."

The New York Times described cat images as "that essential building block of the Internet". In addition, 2,594,329 cat images had been manually annotated in flickr.com by users. An interesting phenomenon is that many photograph owners tag their house cats as “tiger".

Eric Nakagawa and Kari Unebasami started the website I Can Haz Cheezburger in 2007, where they shared funny pictures of cats. This site allowed users to create LOLcat memes by placing writing on top of pictures of their cats. This site now has more than 100 million views per month and has "created a whole new form of internet speak". In 2009, the humour site Urlesque deemed September 9 "A Day Without Cats Online", and had over 40 blogs and websites agree to "[ban] cats from their pages for at least 24 hours". As of 2015, there are over 2 million cat videos on YouTube alone, and cats are one of the most searched keywords on the internet. CNN estimated that in 2015 there could be around 6.5 billion cat pictures on the internet. The internet has been described as a "virtual cat park, a social space for cat lovers in the same way that dog lovers congregate at a dog park." The Daily Telegraph deemed Nyan Cat the most popular internet cat, while NPR gave this title to Grumpy Cat. The Daily Telegraph also deemed the best cat video on YouTube as "Surprised Kitty (Original)", which currently has over 75 million views. Buzzfeed deemed Cattycake the most important cat of 2010.

In 2015, an exhibition called "How Cats Took Over The Internet" opened at the Museum of the Moving Image in New York. The exhibition "looks at the history of how they rose to internet fame, and why people like them so much." There is even a book entitled How to Make Your Cat an Internet Celebrity: A Guide to Financial Freedom. The annual Internet Cat Video Festival celebrated and awards the Golden Kitty to cat videos. According to Star Tribune, the festival's success is because "people realized that the cat video they’d chuckled over in the privacy of their homes was suddenly a thousand times funnier when there are thousands of other people around". The Daily Telegraph had an entire article devoted to International Cat Day. EMGN wrote an article entitled "21 Reasons Why Cats And The Internet Are A Match Made in Heaven".

In 2015, there were more than 2 million cat videos on YouTube, with an average of 12,000 views each â€" a higher average than any other category of YouTube content. Cats made up 16% of views in YouTube's "Pets & Animals" category, compared to dogs' 23%. The YouTube video Cats vs. Zombies merged the two internet phenomena of cats and zombies. Data from BuzzFeed and Tumblr has shown that dog videos have more views than those of cats, and less than 1% of posts on Reddit mention cats. While dogs are searched for much more than cats, there is less content on the internet. The Facebook page "Cats" has over 2 million likes while Dogs has over 6.5 million. In an Internet tradition, The New York Times Archives Twitter account posts cat reporting throughout the history of the NYT. The Japanese prefecture of Hiroshima launched an online Cat Street View, which showed the region from the perspective of a cat.

Abigail Tucker, author of The Lion in the Living Room, a history of domestic cats, has suggested that cats appeal particularly because they "remind us of own faces, and especially of our babies...[they're] strikingly human but also perpetually deadpan."

Cats and the Internet  - video for cats
Psychology

Jason Eppink, curator of the Museum of the Moving Image's show How Cats Took Over the Internet, has noted the "outsized role" of cats on the Internet. Wired magazine felt that the cuteness of cats was "too simplistic" an explanation of their popularity online.

A scientific survey done found that the participants were more happy after watching cat videos. The researcher behind the survey explained "If we want to better understand the effects the Internet may have on us as individuals and on society, then researchers can't ignore Internet cats anymore" and "consumption of online cat-related media deserves empirical attention". The Huffington Post suggested that the videos were a form of procrastination, with most being watched while at work or ostensibly studying, while IU Bloomington commented "[it] does more than simply entertain; it boosts viewers' energy and positive emotions and decreases negative feelings". BusinessInsider argues "This falls in line with a body of research regarding the effects that animals have on people." A 2015 study by Jessica Gall Myrick found that people were more than twice as likely to post a picture or video of a cat to the internet than they were to post a selfie. Also, it was found that people who watch c at videos feel more energetic and positive after viewing online cat content.

Maria Bustillos considers cat videos to be "the crystallisation of all that human beings love about cats", with their "natural beauty and majesty" being "just one tiny slip away from total humiliation", which Bustillos sees as a mirror of the human condition. When the creator of the World Wide Web, Tim Berners-Lee, was asked for an example of a popular use of the internet that he would never had predicted, he answered "Kittens". A 2014 paper argues that cats' "unselfconsciousness" is rare in an age of hyper-surveillance, and cat photos appeal to people as it lets them imagine "the possibility of freedom from surveillance", while presenting the power of controlling that surveillance as unproblematic. Time magazine felt that cat images tap into viewers nature as "secret voyeurs".

The Cheezburger Network considers cats to be the "perfect canvas" for human emotion, as they have expressive facial and body aspects. Mashable offered "cats' cuteness, non-cuteness, popularity among geeks, blank canvas qualities, personality issues, and the fact that dogs just don't have "it"" as possible explanations to cats' popularity on the internet. A paper entitled "“I Can Haz Emoshuns?” â€" Understanding Anthropomorphosis of Cats among Internet Users" found that Tagpuss, an app that showed users cat images and asked them to choose their emotion "can be used to identify cat behaviours that lay-people find difficult to distinguish".

Jason Eppink, curator of the “How Cats Took Over the Internet” exhibition, explained: “People on the web are more likely to post a cat than another animal, because it sort of perpetuates itself. It becomes a self-fulfilling prophesy.” Jason Kottke considers cats to be "easier to objectify" and therefore "easier to make fun of". Journalist Jack Shepherd suggested that cats were more popular than dogs because dogs were "trying too hard", and humorous behavior in a dog would be seen as a bid for validation. Shepherd sees cats' behavior as being "cool, and effortless, and devoid of any concern about what you might think about it. It is art for art's sake."

Cats have historically been associated with magic, and have been revered by various human cultures, the ancient Egyptians worshipping them as gods and the creatures being feared as demons in ancient Japan, such as the bakeneko. Vogue magazine has suggested that the popularity of cats on the internet is culturally-specific, being popular in North America, Western Europe, and Japan. Other nations favor different animals online, Ugandans sharing images of goats and chickens, Mexicans preferring llamas, and Chinese internet users sharing images of the river crab and grass-mud horse due to double-meanings of their names allowing them to "subvert government Internet censors". While cats on the internet might be culturally-specific, cat content is increasing in its popularity in various cultures as a scientific study showed by looking at German, English, Italian, and Russian media.

Cute cat theory of digital activism

The cute cat theory of digital activism is a theory concerning Internet activism, Web censorship, and "cute cats" (a term used for any low-value, but popular online activity) developed by Ethan Zuckerman in 2008. It posits that most people are not interested in activism; instead, they want to use the web for mundane activities, including surfing for pornography and lolcats ("cute cats"). The tools that they develop for that (such as Facebook, Flickr, Blogger, Twitter, and similar platforms) are very useful to social movement activists, who may lack resources to develop dedicated tools themselves. This, in turn, makes the activists more immune to reprisals by governments than if they were using a dedicated activism platform, because shutting down a popular public platform provokes a larger public outcry than shutting down an obscure one.

Cats and the Internet  - video for cats
Celebrities

Because of the relative newness of this industry, most owners of famous cats found themselves stumbling into internet stardom without intentionally planning it.

Grumpy Cat

Tardar Sauce (born April 4, 2012), better known by her Internet name "Grumpy Cat", is a cat and Internet celebrity known for her grumpy facial expression. Her owner, Tabatha Bundesen, says that her permanently grumpy-looking face is due to an underbite and feline dwarfism. Grumpy Cat's popularity originated from a picture posted to the social news website Reddit by Bundesen's brother Bryan on September 22, 2012. It was made into an image macro with grumpy captions. As of December 10, 2014, "The Official Grumpy Cat" page on Facebook has over 7 million "likes". Grumpy Cat was featured on the front page of The Wall Street Journal on May 30, 2013, and on the cover of New York magazine on October 7, 2013. In August 2015 it was announced that Grumpy Cat would get her own animatronic waxwork at Madame Tussauds in San Francisco. The Huffington Post wrote an article exploring America's fascination with cats.

Lil Bub

Lil Bub (Lillian Bubbles) is an American celebrity cat known for her unique appearance. She was the runt of her litter. Her owner, Mike Bridavsky, adopted her when his friends called to ask him to give her a home. Her photos were first posted to Tumblr in November 2011 then taken off after being featured on the social news website reddit. "Lil Bub" on Facebook has over two million Likes. Lil Bub stars in Lil Bub & Friendz, a documentary premiered at the Tribeca Film Festival on April 18, 2013 that won the Tribeca Online Festival Best Feature Film.

Maru

Maru (まる, Japanese: circle or round; born May 24, 2007) is a male Scottish Fold (straight variety) cat in Japan who has become popular on YouTube. As of April 2013, videos with Maru have been viewed over 200 million times. Videos featuring Maru have an average of 800,000 views each and he is mentioned often in print and televised media discussing Internet celebrities. Maru is the "most famous cat on the internet."

Maru's owner posts videos under the account name 'mugumogu'. His owner is almost never seen in the videos, although the video titled "Maru's ear cleaning".  is an exception. The videos include title cards in English and Japanese setting up and describing the events, and often show Maru playing in cardboard boxes, indicated by "I love a box!" in his first video.

Colonel Meow

Colonel Meow (adopted October 11, 2011 â€" January 29, 2014) was a male Himalayanâ€"Persian crossbreed cat, who holds the 2014 Guinness world record for the longest fur on a cat (nine inches or about 23 cm). He became an Internet celebrity when his owners posted pictures of his scowling face to Facebook and Instagram. He was known by his hundreds of thousands of followers as an "adorable fearsome dictator", a "prodigious Scotch drinker" and "the angriest cat in the world".

Oskar and Klaus

Oskar was born on May 5, 2011 and was an outdoor kitty living on a small farm in the Loess Hills of western Iowa before being adopted by Mick and Bethany Szydlowski on July 11 of that year. They later moved to Nebraska, finally settling in Seattle, Washington. Oskar has a condition called microphthalmia, which means his eyes never fully developed because of genetic abnormalities. Even though he cannot see, Oskar functions perfectly well using his other senses, and is happy and healthy. Many who meet him for the first time don't even realize he's completely blind. Oskar's best friend, "The Klaus," is a former stray that was adopted in 2006 by the same couple. He, too, lives in Seattle with Oskar, Mick, and Bethany. In 2014, they published a book about the cats' adventures titled Oskar and Klaus Present: The Search for Bigfoot.

Nala Cat

Nala was adopted at a shelter when she was 5 or 6 months old. The original owners could not take care of the litter Nala was part of. When Nala was adopted, she was the only one of her family still at the shelter. The person who adopted Nala had not planned on adopting a kitten that day, but she picked up Nala who licked her face and it was love at first lick. She had to take her home. Like many shelter kittens, Nala had breathing problems and infections that needed to be taken care of. With loving care and medicine, Nala gained her health and grew up to be strong and healthy, but with short legs. Her owner started an Instagram account to share Nala's progress and antics with her friends and family, but ended up amassing over a million followers. Subsequently, Nala has starred in many YouTube videos. The owner has used the attention to bring awareness for the need to spay or neuter pets and adopt from shelters instead of buying them from breeders. And only get pets if you plan to keep them for the rest of their lives, giving them the love and attention they need.

Oh Long Johnson

This unnamed cat, first seen in a video shown on America's Funniest Home Videos, became famous for its growling resembling human speech. In the video, one cat makes aggressive noises at another, its vocalisations resembling "human-like gibberish" that can be interpreted as "Oh my dog. Oh Long John. Oh Long Johnson. Oh Don Piano. Why I eyes ya. All the live long day." The video first appeared on the Internet in 2006 during a compilation video on YouTube featuring cats producing human-like sounds, and other standalone videos were later uploaded. The full clip shows a second, younger-looking cat in the room, and the cat's speech pattern was the result of the cat being aggravated by the second cat's presence and was reacting with fear and annoyance.

The video was referenced in the South Park episode "Faith Hilling", where Johnson's speech pattern ended up causing several deaths related to "Oh Long Johnsoning."

Tatiana Angela Lansbury Romanov

Tatiana “Tati” Angela Lansbury Romanov was adopted by Alexandra Silber on April 2, 2014. The names “Tatiana” and “Romanov” derive from Silber’s love of everything Russian, particularly the last Imperial family, while “Angela Lansbury” is the name of Silber’s only idol. Tati began her journey to internet fame with the creation of Tumblr blog, “I Feel Kitty,” in May 2014. The blog inspired Tati’s Instagram account, @ifeelkitty, where she continues her work as diva supurrrreme. As its handle suggests, the account is a collection of portraits with musical theatre-themed captions. During an interview with Broadway.com’s Paul Wontorek in August 2016, Silber noted, “(Tati is) as dramatic as I am, if not more.” The famous feline has been featured on Playbill’s official Snapchat stories and in the account’s profile photo. Tati, as Silber mentions on her blog, “sure knows how to make the most of her life’s work of downtime” by filling her busy sched ule with as many naps as she possibly can. Tati is also the subject of Silber's "Cat in a Box" song.

Cats and the Internet  - video for cats
Memes

Lolcat

A lolcat (pronounced /ˈlÉ'lkæt/ LOL-kat) is an image macro of one or more cats. The image's text is often idiosyncratic and grammatically incorrect. Its use in this way is known as "lolspeak" or "kitty pidgin".

"Lolcat" is a compound word of the acronymic abbreviation for "laugh out loud" (LOL) and the word "cat". A synonym for "lolcat" is cat macro, since the images are a type of image macro. Lolcats are commonly designed for photo sharing imageboards and other Internet forums.

Nyan Cat

Nyan Cat is the name of a YouTube video, uploaded in April 2011, which became an Internet meme. The video merged a Japanese pop song with an animated cartoon cat with the body of a Pop-Tart, flying through space, and leaving a rainbow trail behind it. The video ranked at number 5 on the list of most viewed YouTube videos in 2011.

Keyboard cat

Keyboard Cat is an Internet meme. It consists of a video from 1984 of a cat called "Fatso" wearing a blue shirt and "playing" an upbeat rhythm on an electronic keyboard. The video was posted to YouTube under the title "charlie schmidt's cool cats" in June 2007. Schmidt later changed the title to "Charlie Schmidt's Keyboard Cat (THE ORIGINAL)".

Fatso (who died in 1987) was owned (and manipulated in the video) by Charlie Schmidt of Spokane, Washington, United States and the blue shirt still belonged to Schmidt's cat Fatso. Later, Brad O'Farrell, who was the syndication manager of the video website My Damn Channel, obtained Schmidt's permission to reuse the footage, appending it to the end of a blooper video to "play" that person offstage after the mistake or gaffe in a similar manner as getting the hook in the days of vaudeville. The appending of Schmidt's video to other blooper and other viral videos became popular, with such videos usually accompanied with the title Play Him Off, Keyboard Cat or a variant. "Keyboard Cat" was ranked No. 2 on Current TV's list of 50 Greatest Viral Videos.

Cats that Look Like Hitler

Cats That Look Like Hitler is a satirical website featuring photographs of cats that bear an alleged resemblance to Adolf Hitler. Most of the cats have a large black splotch underneath their nose, much like the dictator's stumpy toothbrush moustache. The site was founded by Koos Plegt and Paul Neve in 2006, and became widely known after being featured on several television programmes across Europe and Australia. The site is now only run by Neve. As of February 2013, the site contained photographs of over 8,000 cats, submitted by owners with digital cameras and internet access and then approved by Neve as content.

Everytime you masturbate... God kills a kitten

"Every time you masturbate… God kills a kitten" is the caption of an image created by a member of the website Fark.com in 2002. The image features a kitten (subsequently referred to as "Cliché Kitty") being chased by two Domos, and has the tagline "Please, think of the kittens".

I Can Has Cheezburger

I Can Has Cheezburger? (ICHC for short) is the name of a weblog-format website featuring videos (usually involving animals) and image macros. It was created in 2007 by Eric Nakagawa (Cheezburger), a blogger from Hawaii, and his friend Kari Unebasami (Tofuburger). The website is one of the most popular internet sites of its kind. It received as many as 1,500,000 hits per day at its peak in May 2007. ICHC was instrumental in bringing animal-based image macros and lolspeak into mainstream usage and making internet memes profitable.

Brussels Lockdown

In 2015, the atmosphere among the community of Brussels, Belgium was tense when the city was put under the highest level state of emergency immediately following the Paris attacks, however internet cats were able to cut the tension by taking over the Twitter feed #BrusselsLockdown. The feed was designed to discuss operational details of terrorist raids, but when police asked for a social media blackout the hashtag was overwhelmed by internet users posting pictures of cats to drown out serious discussion and prevent terrorists from gaining any useful information. The use of cat images is a reference to the Level 4 state of emergency: the French word for the number 4, quatre, is pronounced similarly to the word cat in English.

Pusheen

Pusheen is an Internet meme about a cartoon cat. Created in 2010, the popularity of using emoji and Facebook stickers led to a rise in Pusheen's popularity. She now has 9 million followers.

Cats and the Internet  - video for cats
Spoofs

Bonsai Kitten is a satirical website launched in 2000 that claims to provide instructions on how to grow a kitten in a jar, so as to mold the bones of the kitten into the shape of the jar as the cat grows, much like how a bonsai plant is shaped. It was made by an MIT university student going by the alias of Dr. Michael Wong Chang. The website generated furor after members of the public complained to animal rights organizations, who stated that "while the site's content may be faked, the issue it is campaigning for may create violence towards animals", according to the Michigan Society for the Prevention of Cruelty to Animals (MSPCA). Although the website in its most recent form was shut down, it still generates (primarily spam) petitions to shut the site down or complain to its ISP. The website has been thoroughly debunked by Snopes.com and The Humane Society of the United States, among other prominent organizations.

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HTML5 Video - Html5 Video Player

HTML5 video  - html5 video player

The HTML5 specification introduced the video element for the purpose of playing videos, partially replacing the object element. HTML5 video is intended by its creators to become the new standard way to show video on the web, instead of the previous de facto standard of using the proprietary Adobe Flash plugin, though early adoption was hampered by lack of agreement as to which video coding formats and audio coding formats should be supported in web browsers.

HTML5 video  - html5 video player
History of <video> element

The <video> element was proposed by Opera Software in February 2007. Opera also released a preview build that was showcased the same day, and a manifesto that called for video to become a first-class citizen of the web.

HTML5 video  - html5 video player
<video> element examples

The following HTML5 code fragment will embed a WebM video into a web page.

The "controls" attribute enables the browser's own user interface for controlling playback. Alternatively, playback can be controlled with JavaScript, which the web designer can use to create a custom user interface. The optional "poster" attribute specifies an image to show in the video's place before playback is started. Its purpose is to be representative of the video.

Multiple sources

Video format support varies among browsers (see below), so a web page can provide video in multiple formats. For other features, browser sniffing is used sometimes, which may be error-prone: any web developer's knowledge of browsers will inevitably be incomplete or not up-to-date. The browser in question "knows best" what formats it can use. The "video" element supports fallback through specification of multiple sources. Using any number of <source> elements, as shown below, the browser will choose automatically which file to download. Alternatively, the JavaScript canPlayType() function can be used to achieve the same. The "type" attribute specifies the MIME type and possibly a list of codecs, which helps the browser to determine whether it can decode the file. Even with only one choice, such hints may be necessary to a browser for querying its multimedia framework for third party codecs.

HTML5 video  - html5 video player
Supported video and audio formats

The HTML5 specification does not specify which video and audio formats browsers should support. User agents are free to support any video formats they feel are appropriate, but content authors cannot assume that any video will be accessible by all complying user agents, since user agents have no minimal set of video and audio formats to support.

The HTML5 Working Group considered it desirable to specify at least one video format which all user agents (browsers) should support. The ideal format in this regard would:

  • Have good compression, good image quality, and low decode processor use.
  • Be royalty-free.
  • In addition to software decoders, a hardware video decoder should exist for the format, as many embedded processors do not have the performance to decode video.

Initially, Ogg Theora was the recommended standard video format in HTML5, because it was not affected by any known patents. But on December 10, 2007, the HTML5 specification was updated, replacing the reference to concrete formats:

User agents should support Theora video and Vorbis audio, as well as the Ogg container format.

with a placeholder:

It would be helpful for interoperability if all browsers could support the same codecs. However, there are no known codecs that satisfy all the current players: we need a codec that is known to not require per-unit or per-distributor licensing, that is compatible with the open source development model, that is of sufficient quality as to be usable, and that is not an additional submarine patent risk for large companies. This is an ongoing issue and this section will be updated once more information is available.

The result has been the polarisation of HTML5 video between industry-standard, ISO-defined but patented formats, and free, open formats.

Free formats

Although Theora is not affected by known non-free patents, Apple has expressed concern about unknown patents that might affect it, whose owners might be waiting for a corporation with extensive financial resources to use the format before suing. Formats like H.264 might also be subject to unknown patents in principle, but they have been deployed much more widely and so it is presumed that any patent-holders would have already made themselves known. Apple has also opposed requiring Ogg format support in the HTML standard (even as a "should" requirement) on the grounds that some devices might support other formats much more easily, and that HTML has historically not required particular formats for anything.

Some web developers criticized the removal of the Ogg formats from the specification. A follow-up discussion also occurred on the W3C questions and answers blog.

Mozilla and Opera support only the open formats of Theora and WebM. Google stated its intention to remove support for H.264 in 2011, specifically for the HTML5 video tag. Although it has been removed from Chromium, As of November 2016 it has yet to be removed from Google Chrome five years later.

MPEG-DASH Support via the HTML5 Media Source Extensions (MSE)

The adaptive bitrate streaming standard MPEG-DASH can be used in Web browsers via the HTML5 Media Source Extensions (MSE) and JavaScript-based DASH players. Such players are, e.g., the open-source project dash.js of the DASH Industry Forum, but there are also products such as bitdash of bitmovin (using HTML5 with JavaScript, but also a Flash-based DASH players for legacy Web browsers not supporting the HTML5 MSE).

Google's purchase of On2

Google's acquisition of On2 in 2010 resulted in its acquisition of the VP8 video format. Google has provided a royalty-free license to use VP8. Google also started WebM, which combines the standardized open source VP8 video codec with Vorbis audio in a Matroska based container. The opening of VP8 was welcomed by the Free Software Foundation.

When Google announced in January 2011 that it would end native support of H.264 in Chrome, criticism came from many quarters including Peter Bright of Ars Technica and Microsoft web evangelist Tim Sneath, who compared Google's move to declaring Esperanto the official language of the United States. However, Haavard Moen of Opera Software strongly criticized the Ars Technica article and Google responded to the reaction by clarifying its intent to promote WebM in its products on the basis of openness.

After the launch of WebM, Mozilla and Opera have called for the inclusion of VP8 in HTML.

On March 7, 2013, Google Inc. and MPEG LA, LLC announced agreements covering techniques that "may be essential" to VP8, with Google receiving a license from MPEG LA and 11 patent holders, and MPEG LA ending its efforts to form a VP8 patent pool.

Non-free formats

H.264/MPEG-4 AVC is widely used, and has good speed, compression, hardware decoders, and video quality, but is patent-encumbered. Users of H.264 need licenses either from the individual patent holders, or from the MPEG LA, a group of patent holders including Microsoft and Apple, except for some Internet broadcast video uses. H.264 is usually used in the MP4 container format, together with Advanced Audio Coding (AAC) audio. AAC is also patented in itself, so users of MP4 will have to license both H.264 and AAC.

In June 2009, the WHATWG concluded that no existing format was suitable as a specified requirement.

Apple still only supports H.264, but Microsoft now supports VP9 and WebM, and has pledged support for AV1.

Cisco makes a licensed H.264 binary module available for free

On October 30, 2013, Cisco announced that they were making a binary H.264 module available for download. Cisco will pay the costs of patent licensing for those binary modules when downloaded by the using software while it is being installed, making H.264 free to use in that specific case.

In the announcement, Cisco cited its desire of furthering the use of the WebRTC project as the reason, since WebRTC's video chat feature will benefit from having a video format supported in all browsers. The H.264 module will be available on "all popular or feasibly supportable platforms, which can be loaded into any application".

Cisco is also planning to publish source code for those modules under BSD license, but without paying the royalties, so the code will practically be free software only in countries without H.264 software patents, which has already been true about other existing implementations.

Also on October 30, 2013, Mozilla's Brendan Eich announced that Firefox would automatically download Cisco's H.264 module when needed by default. He also noted that the binary module is not a perfect solution, since users do not have full free software rights to "modify, recompile, and redistribute without license agreements or fees". Thus Xiph and Mozilla continue the development of Daala.

OpenH264 only supports the baseline profile of H.264, and does not by itself address the need for an AAC decoder. Therefore, it is not considered sufficient for typical MP4 web video, which is typically in the high profile with AAC audio. However, for use in WebRTC, the omission of AAC was justified in the release announcement: "the standards bodies have aligned on Opus and G.711 as the common audio codecs for WebRTC". There is doubt as to whether a capped global licensing of AAC, like Cisco's for H.264, is feasible after AAC's licensing bureau removed the price cap shortly after the release of OpenH264.

HTML5 video  - html5 video player
Browser support

This table shows which video formats are likely to be supported by a given user agent. Most of the browsers listed here use a multimedia framework for decoding and display of video, instead of incorporating such software components. It is not generally possible to tell the set of formats supported by a multimedia framework without querying it, because that depends on the operating system and third party codecs. In these cases, video format support is an attribute of the framework, not the browser (or its layout engine), assuming the browser properly queries its multimedia framework before rejecting unknown video formats. In some cases, the support listed here is not a function of either codecs available within the operating system's underlying media framework, or of codec capabilities built into the browser, but rather could be by a browser add-on that might, for example, bypass the browser's normal HTML parsing of the <video> tag to embed a plug-in based video player .

Note that a video file normally contains both video and audio content, each encoded in its own format. The browser has to support both the video and audio formats. See HTML5 audio for a table of which audio formats are supported by each browser.

The video format can be specified by MIME type in HTML (see example). MIME types are used for querying multimedia frameworks for supported formats.

Of these browsers, only Firefox and Opera employ libraries for built-in decoding. In practice, Internet Explorer and Safari can also guarantee certain format support, because their manufacturers also make their multimedia frameworks. At the other end of the scale, Konqueror has identical format support to Internet Explorer when run on Windows, and Safari when run on Mac, but the selected support here for Konqueror is the typical for GNU/Linux, where Konqueror has most of its users. In general, the format support of browsers is much dictated by conflicting interests of vendors, specifically that Media Foundation and QuickTime support commercial standards, whereas GStreamer and Phonon cannot legally support other than free formats by default on the free operating systems that they are intended for.

Notes

HTML5 video  - html5 video player
Digital rights management (Encrypted Media Extensions)

HTML has support for digital rights management (DRM, restricting how content can be used) via the HTML5 Encrypted Media Extensions (EME). The addition of DRM is controversial because it allows restricting users' freedom to use media restricted by DRM, even where fair use gives users the legal right to do so. A main argument in W3C's approval of EME was that the video content would otherwise be delivered in plugins and apps, and not in the web browser.

In 2013 Netflix added support for HTML5 video using EME, beside their old delivery method using a Silverlight plugin (also with DRM).

HTML5 video  - html5 video player
Usage

In 2010, in the wake of Apple iPad launch and after Steve Jobs announced that Apple mobile devices would not support Flash, a number of high-profile sites began to serve H.264 HTML5 video instead of Adobe Flash for user-agents identifying as iPad. HTML5 video was not as widespread as Flash videos, though there were rollouts of experimental HTML5-based video players from DailyMotion (using Ogg Theora and Vorbis format), YouTube (using the H.264 and WebM formats), and Vimeo (using the H.264 format).

Support for HTML5 video has been steadily increasing. In June 2013, Netflix added support for HTML5 video. In January 2015, YouTube switched to using HTML5 video instead of Flash by default. In December 2015, Facebook switched from Flash to HTML5 for all video content.

As of 2016, Flash is still widely installed on desktops, while generally not being supported on mobile devices such as smartphones. The Flash plugin is widely assumed, including by Adobe, to be destined to be phased out, which will leave HTML5 video as the only widely supported method to play video on the World Wide Web. Chrome, Firefox, Safari, and Edge, have plans to make almost all flash content click to play in 2017. The only major browser which does not have announced plans to deprecate Flash is Internet Explorer.

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Videophone - Video Phone

Videophone  - video phone

A videophone is a telephone with a video display, capable of simultaneous video and audio for communication between people in real-time. Videophone service provided the first form of videotelephony, later to be followed by videoconferencing, webcams, and finally high-definition telepresence.

At the dawn of its commercial deployment from the 1950s through the 1990s, videotelephony also included 'image phones' which would exchange still images between units every few seconds over conventional POTS-type telephone lines, essentially the same as slow scan TV systems. The development of advanced technology video codecs and high bandwidth Internet telecommunication services allowed videophones to provide high quality colour service between users almost anyplace in the world that the Internet is available, often at low or nominal costs.

In the present day videophones have become widely available at reasonable cost, although not widely used in everyday communications for a variety of reasons. However, they are particularly useful to the deaf and speech-impaired who can use them with sign language, and are becoming increasingly popular for educational instruction, telemedicine and to those with mobility issues. More popular videotelephony technologies use the Internet rather than the phone network, even accounting for modern digital packetized phone network protocols, and even though videotelephony software commonly runs on smartphones.

Videophone  - video phone
Descriptive names and terminology

The name 'videophone' never became as standardized as its earlier counterpart 'telephone', resulting in a variety of names and terms being used worldwide, and even within the same region or country. Videophones are also known as 'video phones', 'videotelephones' (or 'video telephones') and often by an early trademarked name Picturephone, which was the world's first commercial videophone produced in volume. The compound name 'videophone' slowly entered into general use after 1950, although 'video telephone' likely entered the lexicon earlier after video was coined in 1935.

Videophone calls (also: videocalls, video chat as well as Skype and Skyping in verb form), differ from videoconferencing in that they expect to serve individuals, not groups. However, that distinction has become increasingly blurred with technology improvements such as increased bandwidth and sophisticated software clients that can allow for multiple parties on a call. In general everyday usage the term videoconferencing is now frequently used instead of videocall for point-to-point calls between two units. Both videophone calls and videoconferencing are also now commonly referred to as a video link.

Webcams are popular, relatively low cost devices which can provide live video and audio streams via personal computers, and can be used with many software clients for both video calls and videoconferencing.

A videoconference system is generally higher cost than a videophone and deploys greater capabilities. A videoconference (also known as a videoteleconference) allows two or more locations to communicate via live, simultaneous two-way video and audio transmissions. This is often accomplished by the use of a multipoint control unit (a centralized distribution and call management system) or by a similar non-centralized multipoint capability embedded in each videoconferencing unit. Again, technology improvements have circumvented traditional definitions by allowing multiple party videoconferencing via web-based applications. A separate webpage article is devoted to videoconferencing.

A telepresence system is a high-end videoconferencing system and service usually employed by enterprise-level corporate offices. Telepresence conference rooms use state-of-the art room designs, video cameras, displays, sound-systems and processors, coupled with high-to-very-high capacity bandwidth transmissions.

Typical use of the various technologies described above include calling or conferencing on a one-on-one, one-to-many or many-to-many basis for personal, business, educational, deaf video relay service and tele-medical, diagnostic and rehabilitative use or services. New services utilizing videocalling and videoconferencing, such as teachers and psychologists conducting online sessions, personal videocalls to inmates incarcerated in penitentiaries, and videoconferencing to resolve airline engineering issues at maintenance facilities, are being created or evolving on an ongoing basis.

Other names for videophone that have been used in English are: Viewphone (the British Telecom equivalent to AT&T's Picturephone), and visiophone, a common French translation that has also crept into limited English usage, as well as over twenty less common names and expressions. Latin-based translations of videophone in other languages include vidéophone (French), Bildtelefon (German), videotelefono (Italian), both videófono and videoteléfono (Spanish), both beeldtelefoon and videofoon (Dutch), and videofonía (Catalan).

Videophone  - video phone
Early history

Barely two years after the telephone was first patented in the United States in 1876 by Dr. Alexander Graham Bell, an early concept of a combined videophone and wide-screen television called a telephonoscope was conceptualized in the popular periodicals of the day. It was also mentioned in various early science fiction works such as Le Vingtième siècle. La vie électrique (The 20th century. The electrical life) and other works written by Albert Robida, and was also sketched in various cartoons by George du Maurier as a fictional invention of Thomas Edison. One such sketch was published on December 9, 1878 in Punch magazine.

The term 'telectroscope' was also used in 1878 by French writer and publisher Louis Figuier, to popularize an invention wrongly interpreted as real and incorrectly ascribed to Dr. Bell, possibly after his Volta Laboratory discreetly deposited a sealed container of a Graphophone phonograph at the Smithsonian Institution for safekeeping. Written under the pseudonym "Electrician", one article earlier claimed that "an eminent scientist" had invented a device whereby objects or people anywhere in the world "....could be seen anywhere by anybody". The device, among other functions, would allow merchants to transmit pictures of their wares to their customers, and the contents of museum collections to be made available to scholars in distant cities...." In the era prior to the advent of broadcasting, electrical "seeing" devices were conceived as adjuncts to the telephone, thus creating the concept of a videophone.

Fraudulent reports of 'amazing' advances in video telephones would be publicized as early as 1880 and would reoccur every few years, such as the episode of 'Dr. Sylvestre' of Paris who claimed in 1902 to have invented a powerful (and inexpensive) video telephone, termed a 'spectograph', the intellectual property rights he believed were worth $5,000,000. After reviewing his claim Dr. Bell denounced the supposed invention as a "fairy tale", and publicly commented on the charlatans promoting bogus inventions for financial gain or self-promotion.

However Dr. Alexander Graham Bell personally thought that videotelephony was achievable even though his contributions to its advancement were incidental. In April 1891, Dr. Bell actually did record conceptual notes on an 'electrical radiophone', which discussed the possibility of "seeing by electricity" using devices that employed tellurium or selenium imaging components. Bell wrote, decades prior to the invention of the image dissector:

Should it be found ... [that the image sensor] is illuminated, then an apparatus might be constructed in which each piece of selenium is a mere speck, like the head of a small pin, the smaller the better. The darkened selenium should be placed in a cup-like receiver which can fit over the eye ... Then, when the first selenium speck is presented to an illuminated object, it may be possible that the eye in the darkened receiver, should perceive, not merely light, but an image of the object ...

Bell went on to later predict that: "...the day would come when the man at the telephone would be able to see the distant person to whom he was speaking." The discoveries in physics, chemistry and materials science underlying video technology would not be in place until the mid-1920s, first being utilized in electromechanical television. More practical 'all-electronic' video and television would not emerge until 1939, but would then suffer several more years of delays before gaining popularity due to the onset and effects of World War II.

The compound name 'videophone' slowly entered into general usage after 1950, although 'video telephone' likely entered the lexicon earlier after video was coined in 1935. Prior to that time there appeared to be no standard terms for 'video telephone', with expressions such as 'sight-sound television system', 'visual radio' and nearly 20 others (in English) being used to describe the marriage of telegraph, telephone, television and radio technologies employed in early experiments.

Among the technological precursors to the videophone were telegraphic image transmitters created by several companies, such as the wirephoto used by Western Union, and the teleostereograph developed by AT&T's Bell Labs, which were forerunners of today's fax (facsimile) machines. Such early image transmitters were themselves based on previous work by Ernest Hummel and others in the 19th century. By 1927 AT&T had created its earliest electromechanical television-videophone called the ikonophone (from Greek: 'image-sound'), which operated at 18 frames per second and occupied half a room full of equipment cabinets. An early U.S. test in 1927 had their then-Commerce Secretary Herbert Hoover address an audience in New York City from Washington, D.C; although the audio portion was two-way, the video portion was one-way with only those in New York being able to see Hoover.

By 1930, AT&T's 'two-way television-telephone' system was in full-scale experimental use. The Bell Labs' Manhattan facility devoted years of research to it during the 1930s, led by Dr. Herbert Ives along with his team of more than 200 scientists, engineers and technicians, intending to develop it for both telecommunication and broadcast entertainment purposes.

There were also other public demonstrations of "two-way television-telephone" systems during this period by inventors and entrepreneurs who sought to compete with AT&T, although none appeared capable of dealing with the technical issues of signal compression that Bell Labs would eventually resolve. Signal compression, and its later sibling data compression were fundamental to the issue of transmitting the very large bandwidth of low-resolution black and white video through the very limited capacity of low-speed copper PSTN telephone lines (higher resolution colour videophones would require even far greater capabilities). After the Second World War, Bell Labs resumed its efforts during the 1950s and 1960s, eventually leading to AT&T's Picturephone.

Videophone  - video phone
World's first public videophone service: Germany 1936â€"1940

In early 1936 the world's first public video telephone service, Germany's Gegensehn-Fernsprechanlagen (visual telephone system), was developed by Dr. Georg Schubert, who headed the development department at the Fernseh-AG, a technical combine for television broadcasting technology. It was opened by the German Reichspost (post office) between Berlin and Leipzig, utilizing broadband coaxial cable to cover the distance of approximately 160 km (100 miles).

Schubert's system, was based on Gunter Krawinkel's earlier research of the late-1920s that he displayed at the 1929 Internationale Funkausstellung Berlin (Berlin International Radio Exposition). Schubet's higher performance system employed mechanical television scanning and 20 cm (8 inch) square displays with a resolution of 180 lines (initially 150 lines), transmitting some 40,000 pixels per frame at 25 frames per second.

The system's opening was inaugurated by the Minister of Posts Paul von Eltz-Rübenach in Berlin on March 1, 1936, who viewed and spoke with Leipzig's chief burgomaster. It employed a Nipkow disk flying-spot scanner for its transmitter, and a cathode ray display tube with (an initial) resolution of 150 lines at its receiving-end videophone booth. The same coaxial cables were also used to distribute television programming.

In the initial service trial, broadband coaxial cable lines initially linked Berlin to Leipzig. After a period of experimentation the system entered public use and was soon extended another 160 km (100 miles) from Berlin to Hamburg, and then in July 1938 from Leipzig to Nuremberg and Munich. The system eventually operated with more than 1,000 km (620 miles) of coaxial cable transmission lines. The videophones were integrated within large public videophone booths, with two booths provided per city. Calls between Berlin and Leipzig cost RM3½, approximately one sixth of a British pound sterling, or about one-fifteenth of the average weekly wage. The video telephone equipment used in Berlin was designed and built by the German Post Office Laboratory. Videophone equipment used in other German cities were developed by Fernseh A.G., partly owned by Baird Television Ltd. of the U.K., inventors of the world's first functional television. During its life the German system underwent furth er development and testing, resulting in higher resolutions and a conversion to an all-electronic camera tube transmission system to replace its mechanical Nipkow scanning disc. While the system's image quality was primitive by modern standards, it was deemed impressive in contemporary reports of the era, with users able to clearly discern the hands on wristwatches.

The special public videophone service was offered to the general public, which had to visit special post office Fernsehsprechstellen (video telephone booths, from "far sight speech place") simultaneously in their respective cities, but which at the same time also had Nazi political and propagandistic overtones similar to the broadcasting of the 1936 Olympic Games in Berlin. The German post office announced ambitious plans to extend their public videophone network to Cologne, Frankfurt and Vienna, Austria, but expansion plans were discontinued in 1939 with the start of the Second World War. After Germany subsequently became fully engaged in the war its public videophone system was closed in 1940, with its expensive inter-city broadband cables converted to telegraphic message traffic and broadcast television service.

A similar commercial post office system was also created in France during the late-1930s. The Deutsche Bundespost postal service would decades later develop and deploy its BIGFON (Broadband Integrated Glass-Fiber Optical Network) videotelephony network from 1981 to 1988, serving several large German cities, and also created one of Europe's first public switched broadband services in 1989.

Videophone  - video phone
AT&T Picturephone: 1964

In the United States AT&T's Bell Labs conducted extensive research and development of videophones, eventually leading to public demonstrations of its trademarked Picturephone product and service in the 1960s. Its large Manhattan experimental laboratory devoted years of technical research during the 1930s, led by Dr. Herbert Ives along with his team of more than 200 scientists, engineers and technicians. The Bell Labs early experimental model of 1930 had transmitted uncompressed video through multiple phone lines, a highly impractical and expensive method unsuitable for commercial use.

During the mid-1950s, its laboratory work had produced another early test prototype capable of transmitting still images every two seconds over regular analog PSTN telephone lines. The images were captured by the Picturephone's compact Vidicon camera and then transferred to a storage tube or magnetic drum for transmission over regular phone lines at two-second intervals to the receiving unit, which displayed them on a small cathode-ray television tube. AT&T had earlier promoted its experimental video for telephone service at the 1939 New York World's Fair.

The more advanced Picturephone Mod I's early promotion included public evaluation displays at Disneyland and the 1964 New York World's Fair, with the first transcontinental videocall between the two venues made on April 20, 1964. The first Picturephone 'Mod I' (Model No. 1) demonstration units used small oval housings on swivel stands, intended to stand on desks. Similar AT&T Picturephone units were also featured at the Telephone Pavilion (also called the "Bell Telephone Pavilion") at Expo 67, an International World's Fair held in Montreal, Canada in 1967. Demonstration units were available at the fairs for the public to test, with fairgoers permitted to make videophone calls to volunteer recipients at other locations.

The United States would not see its first public videophone booths until 1964, when AT&T installed their earliest commercial videophone units, the Picturephone "Mod I", in booths that were set up in New York's Grand Central Terminal, Washington D.C., and Chicago. Its system was the result of decades of research and development at Bell Labs, its principal supplier, Western Electric, plus other researchers working under contract to the Bell Labs. However the use of reservation time slots and their cost of US$16 (Washington, D.C. to New York) to $27 (New York to Chicago) (equivalent to $118 to $200 in 2012 dollars) for a three-minute call at the public videophone booths greatly limited their appeal resulting in their closure by 1968.

Picturephones were also later installed in the offices of Westinghouse and Alcoa in Pittsburgh, as well as other technology companies in that city. AT&T's commercial service in Pittsburgh started on June 30, 1970 with 38 Picturephones at eight companies, at a lease rate of $160 per month ($947/month in 2012 dollars) for the service, which provided for 30 minutes of videocalling time per month, with extra minutes costing 25 cents each.

Color on AT&T's Picturephone was not employed with their early models. These Picturephone units packaged Plumbicon cameras and small CRT displays within their housings. The cameras were located atop their screens to help users see eye to eye. Later generation display screens were larger than in the original demonstration units, approximately six inches (15 cm) square in a roughly cubical cabinet.

Further information: Picturephone technology

Lack of Picturephone success

At the time of its first launch, AT&T foresaw a hundred thousand Picturephones in use across the Bell System by 1975 . However, by the end of July 1974, only five Picturephones were being leased in Pittsburgh, and U.S.-wide there were only a few hundred, mostly in Chicago. Unrelated difficulties at New York Telephone also slowed AT&T's efforts, and few customers signed up for the service in either city. At its peak Picturephone service had only about 500 subscribers, with the service fading away through the 1970s.

AT&T's initial Picturephone 'Mod I' (Model No. 1) and then its upgraded 'Mod II' programs, were a continuation of its many years of prior research during the 1920s, 1930s, late-1940s and the 1950s. Both Picturephone programs, like their experimental AT&T predecessors, were researched principally at its Bell Labs, formally spanned some 15 years and consumed more than US$500 million, eventually meeting with commercial failure. AT&T concluded that its early Picturephone was a "concept looking for a market" and discontinued its 'Mod II' service in the late 1970s.

Later development

AT&T would later market its VideoPhone 2500 to the general public from 1992 to 1995 with prices starting at US$1,500 (approximately $2,560 in current dollars) and later dropping to $1,000 ($1,660 in current dollars), marketed by its Global VideoPhone Systems unit. The VideoPhone 2500 was designed to provide low-frame rate compressed color video on ordinary Plain Old Telephone Service (POTS) lines, circumventing the significantly higher cost ADSL telephone service lines used by several other videoconferencing manufacturers. Again, AT&T met with very little commercial success, selling only about 30,000 units, mainly outside the United States.

Despite AT&T's various videophone products meeting with commercial failure, they were widely viewed as technical successes which expanded the limits of the telecommunications sciences in several areas. Its videotelephony programs were critically acclaimed for their technical brilliance and even the novel uses they experimented with. The research and development programs conducted by Bell Labs were highly notable for their beyond-the-state-of-the-art results produced in materials science, advanced telecommunications, microelectronics and information technologies.

AT&T's published research additionally helped pave the way for other companies to later enter the field of videoconferencing. The company's videophones also generated significant media coverage in science journals, the general news media and in popular culture. The image of a futuristic AT&T videophone being casually used in the science fiction film 2001: A Space Odyssey, became iconic of both the movie and, arguably, the public's general view of the future.

Videophone  - video phone
Other early videophones: 1968â€"1999

Beginning in the late 1960s, several countries worldwide sought to compete with AT&T's advanced development of its Picturephone service in the United States. However such projects were research and capital intensive, and fraught with difficulties in being deployed commercially. This time period also saw the research, development and commercial roll-out of what would become powerful video compression and decompression software codecs, which would eventually lead to low cost videotelephony in the early 2000s.

France

France's post office telecommunications branch had earlier set up a commercial videophone system similar to the German Reichspost public videophone system of the late 1930s. In 1972 the defense and electronics manufacturer Matra was one of three French companies that sought to develop advanced videophones in the early 1970s, spurred by the AT&T's Picturephone in the United States. Initial plans by Matra included the deployment of 25 units to France's Centre national d'études des télécommunications (CNET of France Télécom) for their internal use. CNET intended to guide its initial use towards the business sector, to be later followed by personal home usage. Its estimated unit cost in 1971 was the equivalent of £325, with a monthly usage subscription charge of £3.35.

Studies of applications of videotelephony were conducted by CNET in France in 1972, with its first commercial applications for videophones appearing in 1984. The delay was due to the problem of insufficient bandwidth, with 2 Mb per second being required for transmitting both video and audio signals. The problem was solved worldwide by the creation of software for data encoding and compression via video coding and decoding algorithms, also known as codecs.

Japan

In Japan the Lumaphone was developed and marketed by Mitsubishi in 1985. The project was originally started by the Ataritel division of the Atari Video Game Company in 1983 under the direction of Atari's Steve Bristow. Atari then sold its division to Mitsubishi Electric in 1984. The Lumaphone was marketed by Mitsubishi Electric of America in 1986 as the Luma LU-1000, costing US$1,500, designed with a small black and white video display, approximately 4 centimetres (1.6 in) in size, and a video camera adjacent to the display which could be blocked with a sliding door for privacy. Although promoted as a 'videophone', it operated similar to Bell Labs' early experimental image transfer phone of 1956, transmitting still images every 3â€"5 seconds over analog POTS lines. It could also be hooked up to a printer or connected to a regular TV or monitor for improved teleconferencing.

Mitsubishi also marketed its lower-cost VisiTel LU-500 image phone in 1988 costing about US$400, aimed at the consumer market. It came with reduced capabilities but had with a larger black and white display. Other Japanese electronic manufacturers marketed similar image transfer phones during the late-1980s, including Sony's PCT-15 (US$500), and two models from Panasonic, its WG-R2 (US$450) and its KX-TV10 (US$500).

Much later the Kyocera Corporation, an electronics manufacturer based in Kyoto, conducted a two-year development campaign from 1997 to 1999 that resulted in the release of the VP-210 VisualPhone, the world's first mobile colour videophone that also doubled as a camera phone for still photos. The camera phone was the same size as similar contemporary mobile phones, but sported a large camera lens and a 5 cm (2 inch) colour TFT display capable of displaying 65,000 colors, and was able to process two video frames per second. The 155 gram (5.5 oz.) camera could also take 20 photos and convey them by e-mail, with the camera phone retailing at the time for 40,000 yen, about US$325 in 1999.

The VP-210 was released in May 1999 and used its single front-facing 110,000-pixel camera to send two images per second through Japan's PHS mobile phone network system. Although its frame rate was crude and its memory is considered tiny in the present day, the phone was viewed as "revolutionary" at the time of its release.

The Kyocera project was initiated at their Yokohama research and development center by Kazumi Saburi, one of their section managers. His explanation for the project was "Around that time, cellular handsets with enabled voice and SMS communication capabilities were considered to be just one among many personal communication tools. One day a simple idea hit us - 'What if we were able to enjoy talking with the intended person watching his/her face on the display?' We were certain that such a device would make cell phone communications much more convenient and enjoyable."

Saburi also stated that their R&D section had "nourished [the idea] for several years before" they received project approval from their top management which had encourage such forward-thinking research, because they "also believed that such a product would improve Kyocera's brand image." Their research showed that a "cell phone with a camera and color display provided a completely new value for users, It could be used as a phone, a camera and a photo album".

Technical challenges handled by about a dozen engineers at Kyocera over the two year development period included the camera module's placement within the phone at a time when electronic components had not been fully reduced in size, as well as increasing its data transmission rate. After its release the mobile video-camera phone was commercially successful, spawning several other competitors such as the DDI Pocket, and one from Vodafone K.K.

Sweden

In Sweden, electronics maker Ericsson began developing a videophone in the mid-1960s, intending to market it to government, institutions, businesses and industry, but not to consumers due to AT&T's lack of success in that market segment. Tests were conducted in Stockholm, including trial communications in banking. Ultimately Ericsson chose not to proceed with further production.

United Kingdom

In 1970 the British General Post Office had 16 demonstration models of its Viewphone built, meant to be the equivalent to AT&T's Picturephone. Their initial attempt at a first generation commercial videophone later lead to the British Telecom Relate 2000, which was released for sale in 1993, costing between £400-£500 each. The Relate 2000 featured a 74 millimetres (2.9 in) flip-up colour LCD display screen operating at a nominal rate of 8 video frames per second, which could be depressed to 3-4 frames per second if the PSTN bandwidth was limited. In the era prior to low-cost, high-speed broadband service, its video quality was found to be generally poor by the public with images shifting jerkily between frames, due to British phone lines that generally provided less than 3.4 kHz of bandwidth. British Telecom had initially expected the device, manufactured by Marconi Electronics, to sell at a rate of 10,000 per year, but its actual sales were minimal. Its second generation videophone thus also proved to be commercially unsuccessful, similar to AT&T's VideoPhone 2500 of the same time period.

Videophone  - video phone
Videophone improvements: post-2000

Significant improvements in video call quality of service for the deaf occurred in the United States in 2003 when Sorenson Media Inc. (formerly Sorenson Vision), a video compression software coding company, developed its VP-100 model stand-alone videophone specifically for the deaf community. It was designed to output its video to the user's television in order to lower the cost of acquisition, and to offer remote control and a powerful video compression codec for unequaled video quality and ease of use with a video relay service (VRS). Favourable reviews quickly led to its popular usage at educational facilities for the deaf, and from there to the greater deaf community.

Coupled with similar high-quality videophones introduced by other electronics manufacturers, the availability of high speed Internet, and sponsored video relay services authorized by the U.S. Federal Communications Commission in 2002, VRS services for the deaf underwent rapid growth in that country.

Videophone  - video phone
Current videophone usage

The widest deployment of video telephony now occurs in mobile phones, as nearly all mobile phones supporting UMTS networks can work as videophones using their internal cameras, and are able to make video calls wirelessly to other UMTS users in the same country or internationally. As of the second quarter of 2007, there are over 131 million UMTS users (and hence potential videophone users), on 134 networks in 59 countries.

Videophones are increasingly used in the provision of telemedicine to the elderly and to those in remote locations, where the ease and convenience of quickly obtaining diagnostic and consultative medical services are readily apparent. In one single instance quoted in 2006: "A nurse-led clinic at Letham has received positive feedback on a trial of a video-link which allowed 60 pensioners to be assessed by medics without travelling to a doctor's office or medical clinic." A further improvement in telemedical services has been the development of new technology incorporated into special videophones to permit remote diagnostic services, such as blood sugar level, blood pressure and vital signs monitoring. Such units are capable of relaying both regular audiovideo plus medical data over either standard (POTS) telephone or newer broadband lines.

Videotelephony has also been deployed in corporate teleconferencing, also available through the use of public access videoconferencing rooms. A higher level of videoconferencing that employs advanced telecommunication technologies and high-resolution displays is called telepresence.

Today the principles, if not the precise mechanisms of a videophone are employed by many users worldwide in the form of webcam videocalls using personal computers, with inexpensive webcams, microphones and free videocalling Web client programs. Thus an activity that was disappointing as a separate service has found a niche as a minor feature in software products intended for other purposes.

According to Juniper Research, smartphone videophone users will reach 29 million by 2015 globally.

A study conducted by Pew Research in 2010, revealed that 7% of Americans have made a mobile video call.

Videophone  - video phone
Sign language communications via videophones

One of the first demonstrations of the ability for telecommunications to help sign language users communicate with each other occurred when AT&T's videophone (trademarked as the "Picturephone") was introduced to the public at the 1964 New York World's Fair â€"two deaf users were able to communicate freely with each other between the fair and another city. Various universities and other organizations, including British Telecom's Martlesham facility, have also conducted extensive research on signing via videotelephony.

The use of sign language via videotelephony was hampered for many years due to the difficulty of its use over slow analogue copper phone lines, coupled with the high cost of better quality ISDN (data) phone lines. Those factors largely disappeared with the introduction of more efficient video codecs and the advent of lower cost high-speed ISDN data and IP (Internet) services in the 1990s.

21st century improvements for signing

Significant improvements in video call quality of service for the deaf occurred in the United States in 2003 when Sorenson Media Inc. (formerly Sorenson Vision Inc.), a video compression software coding company, developed its VP-100 model stand-alone videophone specifically for the deaf community. It was designed to output its video to the user's television in order to lower the cost of acquisition, and to offer remote control and a powerful proprietary video compression codec for unequaled video quality and ease of use with video relay services. Favourable reviews quickly led to its popular usage at educational facilities for the deaf, and from there to the greater deaf community.

Coupled with similar high-quality videophones introduced by other electronics manufacturers, the availability of high speed Internet, and sponsored video relay services authorized by the U.S. Federal Communications Commission in 2002, VRS services for the deaf underwent rapid growth in that country.

Present day usage by signers

Using such video equipment in the present day, the deaf, hard-of-hearing and speech-impaired can communicate between themselves and with hearing individuals using sign language. The United States and several other countries compensate companies to provide "Video Relay Services" (VRS). Telecommunication equipment can be used to talk to others via a sign language interpreter, who uses a conventional telephone at the same time to communicate with the deaf person's party. Video equipment is also used to do on-site sign language translation via Video Remote Interpreting (VRI). The relative low cost and widespread availability of 3G mobile phone technology with video calling capabilities have given deaf and speech-impaired users a greater ability to communicate with the same ease as others. Some wireless operators have even started free sign language gateways.

Sign language interpretation services via VRS or by VRI are useful in the present-day where one of the parties is deaf, hard-of-hearing or speech-impaired (mute). In such cases the interpretation flow is normally within the same principal language, such as French Sign Language (LSF) to spoken French, Spanish Sign Language (LSE) to spoken Spanish, British Sign Language (BSL) to spoken English, and American Sign Language (ASL) also to spoken English (since BSL and ASL are completely distinct to each other), and so on.

Multilingual sign language interpreters, who can also translate as well across principal languages (such as to and from SSL, to and from spoken English), are also available, albeit less frequently. Such activities involve considerable effort on the part of the translator, since sign languages are distinct natural languages with their own construction, semantics and syntax, different from the aural version of the same principal language.

With video interpreting, sign language interpreters work remotely with live video and audio feeds, so that the interpreter can see the deaf or mute party, and converse with the hearing party, and vice versa. Much like telephone interpreting, video interpreting can be used for situations in which no on-site interpreters are available. However, video interpreting cannot be used for situations in which all parties are speaking via telephone alone. VRS and VRI interpretation requires all parties to have the necessary equipment. Some advanced equipment enables interpreters to control the video camera remotely, in order to zoom in and out or to point the camera toward the party that is signing.

Videophone  - video phone
Technology

Bandwidth requirements

Videophones have historically employed a variety of transmission and reception bandwidths, which can be understood as data transmission speeds. The lower the transmission/reception bandwidth, the lower the data transfer rate, resulting in a more limited and poorer image quality. Data transfer rates and live video image quality are related, but are also subject to other factors such as data compression techniques. Some early videophones employed very low data transmission rates with a resulting sketchy video quality.

Broadband bandwidth is often called "high-speed", because it usually has a high rate of data transmission. In general, any connection of 256 kbit/s (0.256 Mbit/s) or greater is more concisely considered broadband Internet. The International Telecommunication Union Standardization Sector (ITU-T) recommendation I.113 has defined broadband as a transmission capacity at 1.5 to 2 Mbit/s. The United States Federal Communications Commission definition of broadband is 25 Mbit/s.

Currently, adequate video for some purposes becomes possible at data rates lower than the ITU-T broadband definition, with rates of 768 kbit/s and 384 kbit/s used for some video conferencing applications, and rates as low as 100 kbit per second used for videophones using H.264/MPEG-4 AVC compression protocols. The newer MPEG-4 video and audio compression format can deliver high-quality video at 2 Mbit/s, which is at the low end of cable modem and ADSL broadband performance.

Picturephone technology

The Picturephone's video bandwidth was 1 MHz with a vertical scan rate of 30 Hz, horizontal scan rate of 8 kHz, and about 250 visible scan lines. The equipment included a speakerphone (hands free telephone), with an added box to control picture transmission. Each Picturephone line used three twisted pairs of ordinary telephone cable, two pairs for video and one for audio and signaling. Cable amplifiers were spaced about a mile apart (1.6 kilometres) with built-in six-band adjustable equalization filters. For distances of more than a few miles, the signal was digitized at 2 MHz and 3 bits per sample DPCM, and transmitted on a T-2 carrier.

The original Picturephone system used contemporary crossbar and multi-frequency operation. Lines and trunks were six wire, one pair each way for video and one pair two way for audio. MF address signaling on the audio pair was supplemented by a Video Supervisory Signal (VSS) looping around on the video quad to ensure continuity. More complex protocols were later adopted for conferencing.

To deploy Picturephone service new wideband crossbar switches were designed and installed into the Bell System's 5XB switch offices, this being the most widespread of the relatively modern kind. Hundreds of technicians attended schools to learn to operate the Cable Equalizer Test Set and other equipment, and to install Picturephones.

AT&T later marketed its colour VideoPhone 2500 to the general public from 1992 to 1995. It was limited by analog phone line connection speeds of about 19 Kilobits per second, the video portion being 11,200 bit/s, and with a maximum frame rate of 10 frames per second, but typically much slower, as low as a third of a video frame per second. The VideoPhone 2500 used proprietary technology protocols, including AT&T's Global VideoPhone Standard (GVS).

Call setup

Videoconferencing in the late 20th century was limited to the H.323 protocol (notably Cisco's SCCP implementation was an exception), but newer videophones often use SIP, which is often easier to set up in home networking environments. It is a text-based protocol, incorporating many elements of the Hypertext Transfer Protocol (HTTP) and the Simple Mail Transfer Protocol (SMTP). H.323 is still used, but more commonly for business videoconferencing, while SIP is more commonly used in personal consumer videophones. A number of call-setup methods based on instant messaging protocols such as Skype also now provide video.

Another protocol used by videophones is H.324, which mixes call setup and video compression. Videophones that work on regular phone lines typically use H.324, but the bandwidth is limited by the modem to around 33 kbit/s, limiting the video quality and frame rate. A slightly modified version of H.324 called 3G-324M defined by 3GPP is also used by some cellphones that allow video calls, typically for use only in UMTS networks.

There is also H.320 standard, which specified technical requirements for narrow-band visual telephone systems and terminal equipment, typically for videoconferencing and videophone services. It applied mostly to dedicated circuit-based switched network (point-to-point) connections of moderate or high bandwidth, such as through the medium-bandwidth ISDN digital phone protocol or a fractionated high bandwidth T1 lines. Modern products based on H.320 standard usually support also H.323 standard.

The IAX2 protocol also supports videophone calls natively, using the protocol's own capabilities to transport alternate media streams. A few hobbyists obtained the Nortel 1535 Color SIP Videophone cheaply in 2010 as surplus after Nortel's bankruptcy and deployed the sets on the Asterisk (PBX) platform. While additional software is required to patch together multiple video feeds for conference calls or convert between dissimilar video standards, SIP calls between two identical handsets within the same PBX were relatively straightforward.

Popular culture

In science fiction literature, names commonly associated with videophones include viewphone, vidphone, vidfone, and visiphone. In many science fiction movies and TV programs that are set in the future, videophones were used as a primary method of communication. One of the first movies where a videophone was used was Fritz Lang's Metropolis (1927).

Other notable examples of videophones in popular culture include an iconic scene from 2001: A Space Odyssey set on Space Station V. The movie was released shortly before AT&T began its efforts to commercialize its Picturephone Mod II service in several cities and depicts a videocall to Earth using an advanced AT&T videophoneâ€"which it predicts will cost $1.70 for a two-minute call in 2001 (a fraction of the company's real rates on Earth in 1968). Film director Stanley Kubrick strove for scientific accuracy, relying on interviews with scientists and engineers at Bell Labs in the United States. Dr. Larry Rabiner of Bell Labs, discussing videophone research in the documentary 2001: The Making of a Myth, stated that in the mid-to-late-1960s videophones "...captured the imagination of the public and... of Mr. Kubrick and the people who reported to him." In one 2001 movie scene a central character, Dr. Heywood Floyd, calls home to contact his family, a soci al feature noted in the Making of a Myth. Floyd talks with and views his daughter from a space station in orbit above the Earth, discussing what type of present he should bring home for her.

A portable videophone is also featured prominently in the 2009 science fiction movie Moon, where the story's protagonist, Sam Bell, also calls home as well to communicate with loved ones. Bell, the lone occupant of a mining station on the far side of the Earth's moon, finally succeeds in making his videocall after an extended work period, but becomes traumatized when viewing his daughter.

Other popular science fiction stories with videophones include Space: 1999, Star Trek, Total Recall, Blade Runner, and Firefly. The videophone was a staple, everyday technology in the futuristic 1960s Hanna Barbera cartoon The Jetsons.

Other earlier examples of videophones in popular culture included a videophone that was featured in the Warner Bros. cartoon, Plane Daffy, in which the female spy Hatta Mari used a videophone to communicate with Adolf Hitler (1944), as well as a device with the same functionality has been used by the comic strip character Dick Tracy. Called the '2-Way Wrist TV', the fictional detective often used the phone to communicate with police headquarters (1964â€"1977).

By the early 2010s videotelephony and videophones had become commonplace and unremarkable in various forms of media, in part due to their real and ubiquitous presence in common electronic devices and laptop computers. Additionally, TV programming increasingly utilized videophones to interview subjects of interest and to present live coverage by news correspondents, via the Internet or by satellite links. In the mass market media, the popular U.S. TV talk show hostess Oprah Winfrey incorporated videotelephony into her TV program on a regular basis from May 21, 2009, with an initial episode called Where the Skype Are You?, as part of a marketing agreement with the Internet telecommunication company Skype.

Additionally, videophones have been featured in:

  • E.M. Forster's 1909 short story The Machine Stops is set in a dystopian future in which, for the most part, human interaction has been reduced to communication via a kind of videoconferencing device called the "speaking apparatus";
  • the 1935 British sci-fi film, The Tunnel, in which a videophone device (termed a "televisor") is in common use in the mid-20th century.
  • several episodes of Thunderbirds (1965â€"66). These were shown to also have an audio-only setting, which was indicated by the words SOUND ONLY SELECTED being displayed on the screen;
  • the British cartoon DangerMouse, where the title character regularly communicated with headquarters via videophones from both his home and his car (1981â€"1992);
  • the movie Gremlins 2: The New Batch, where AT&T's VideoPhone 2500 prototypes are visible (1990);
  • "Lisa's Wedding", an episode of The Simpsons which depicted a Picturephone (1995).
  • the popular television series Pee-Wee's Playhouse, Pee-wee Herman often made and received calls on a videophone-like 'magic screen' (1986â€"1990);
  • the movie Back to the Future Part II, where the future Marty McFly is contacted by Needles, his coworker, and then by his boss Mr. Fujitsu, via videophone (1989);
  • the movie Demolition Man, where the action was referred to as "fiberop";
  • the movie Spaceballs, which used the potential intrusiveness to humorous effect;
  • the movie Aliens, in the early scenes on the space station;
  • the movie Seven Days in May made in 1964, in which the president of the United States uses a videophone in the near future (early 1970's.)
  • the novel Infinite Jest, where the videophone (specifically the fall of the videophone) is spoken of extensively (1996);
  • the animated television program Futurama, where the videophone is often used within the delivery service spaceship (1999 â€" present);
  • Teenage Mutant Ninja Turtles (1987 TV series) The Turtle Comm cellphone devices have video phones on them and are often used by the 4 mutant turtles to contact April O Neil, Shredder, Krang, Rocksteady and Bebop also use video phones on their cellphone devices.
  • ReBoot 1991 TV series. Video phones are often used by Bob, Dot and Enzo and even by Megabyte to contact each other in the city Mainframe.
  • the Pokémon anime series, where Videophones were occasionally used (2006â€"2011);
  • a Beyoncé Knowles pop single and music video called "Video Phone" from her album I am... Sasha Fierce (2008).
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List Of Films Of The Church Of Jesus Christ Of Latter - Lds Videos

List of films of The Church of Jesus Christ of Latter - lds videos
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American Girl - Ag Doll Videos

American Girl  - ag doll videos

American Girl is an American line of 18-inch (46 cm) dolls released in 1986 by Pleasant Company. The dolls portray eight- to eleven-year-old girls of a variety of ethnicities. They are sold with accompanying books told from the viewpoint of the girls. Originally the stories focused on various periods of American history, but were expanded in 1995 to include characters and stories from contemporary life. Aside from the original American Girl dolls, the buyer also has the option to purchase dolls that look like them. The options for the line of Truly Me dolls range from eye color, eye shape, skin color, hair texture, and hair length. A variety of related clothing and accessories is also available.

Pleasant Company was founded in 1986 by Pleasant Rowland, and its products were originally purchasable by mail order only. In 1998, Pleasant Company became a subsidiary of Mattel. The company has been awarded the Oppenheim Toy Portfolio Award eight times.

American Girl  - ag doll videos
Dolls and accessories

The Historical Characters line of 18-inch dolls were initially the main focus of Pleasant Company, which were initially derived from the 18-inch dolls made by Götz in Germany during the late 1980s to the 1990s. This product line aims to teach aspects of American history through a six-book series from the perspective of a girl living in that time period. Although the books are written for girls who are at least eight years old, they endeavor to cover significant topics such as child labor, child abuse, poverty, racism, slavery, animal abuse and war in manners appropriate for the understanding and sensibilities of their young audience.

In 1995 Pleasant Company released a line of contemporary dolls called American Girl of Today. In 2006 the product line was renamed Just Like You; it was changed again in 2010, to My American Girl, and in 2015 to "Truly Me". This line has included sixty-six different dolls over the years. Each doll has a different combination of face mold, skin tone, eye color, and hair color, length, texture, and/or style. American Girl states that this variety allows customers to choose dolls that "represent the individuality and diversity of today's American girls." A wide variety of contemporary clothing, accessories, and furniture is also available, and there are regular releases and retirements to update this line. Each year, a Girl of the Year doll is released who has her own special talent. For example, Mia St. Clair, the Girl of the Year for 2008, did ice skating; and Marisol Luna, the Girl of the Year for 2005, was a dancer.

Bitty Baby is a line of baby dolls targeted to children aged three and older. They are half the price of full-size American Girl dolls.

The Bitty Twins line debuted in 2003 to represent slightly older toddlers and/or preschoolers. The Bitty Twins were the same size as the Bitty Baby dolls. They were discontinued in June 2016.

Hopscotch Hill School was released by American Girl in 2003. The dolls were 16-inch (41 cm) tall, came with jointed limbs and painted eyes, and had a slimmer overall body shape. They, along with the stories which came with the dolls written by Valerie Tripp, were aimed at elementary-age girls from four to six years old, and were sold until 2006.

A reboot of the Historical Characters line dubbed as BeForever was launched in August 2014, complete with redesigned outfits, a two-volume compilation of previously-released books, and a "Journey Book" for each character, with players taking the role of a present-day girl who found her way to the past and met up with one of the Historical girls. The line also coincided with the relaunch of Samantha Parkington, whose collection was previously discontinued in 2008.

In June 2016 American Girl unveiled Wellie Wishers, a separate doll line similar to Hopscotch Hill School aimed for younger children and with a focus on the outdoors, positioning it between Bitty Baby and the BeForever/Girl of the Year/Truly Me dolls. As the name implies, dolls from the line wear Wellington boots, and have a body design distinct from the classic, Götz-derived American Girl dolls. The line was released on June 23, 2016.

Characters

American Girl  - ag doll videos
Films

In 2004, American Girl teamed with Julia Roberts's Red Om production company and to create the first American Girl direct-to-video movie, Samantha: An American Girl Holiday. The film spawned a franchise that was followed by Felicity: An American Girl Adventure (2005), Molly: An American Girl on the Home Front (2006), along with the 2008 theatrically released film Kit Kittredge: An American Girl. In 2009, HBO premiered An American Girl: Chrissa Stands Strong. In July 2012 American Girl released a direct-to-video movie, McKenna Shoots for the Stars. A seventh movie based on Saige Copeland's stories entitled Saige Paints the Sky was released in July 2013, and a television film entitled Isabelle Dances Into the Spotlight, based on Girl of the Year 2014 Isabelle Palmer, was released in 2014. A ninth film based on 2015 Girl of the Year Grace Thomas was released under the title An American Girl: Grace Stirs Up Success, with O livia Rodrigo playing the title role.

A live-action web special based on Melody Ellison's stories entitled An American Girl Story - Melody 1963: Love Has to Win was released by Amazon, starring Marsai Martin as the title character. Love Has to Win was then followed by An American Girl Story - Maryellen 1955: Extraordinary Christmas, starring Alyvia Alyn Lind as Maryellen Larkin and released by Amazon on November 25, 2016.

American Girl  - ag doll videos
Stores

American Girl Place is a store that sells American Girl dolls, clothes, and accessories. The flagship and first store debuted in Chicago followed by stores in New York City and Los Angeles. A number of boutiques followed which are smaller than the main stores; they feature rotating stock and some have casual restaurants. There are smaller stores in North Point Mall in Atlanta; Galleria Dallas Mall in Dallas; Natick Mall in Natick, Massachusetts; the Mall of America in Bloomington, Minnesota; Park Meadows mall near Denver, Colorado; Oak Park Mall near Kansas City, Kansas); Tysons Corner Center in Tysons Corner, Virginia; Alderwood Mall, located near Seattle, Washington; Chesterfield Mall near St. Louis, Missouri; Memorial City Mall in Houston, Texas; The Falls mall near Miami, Florida; Easton Town Center in Columbus, Ohio; Stanford Shopping Center in Palo Alto, California; SouthPark Mall in Charlotte, North Carolina; The Florida Mall in Orlando, Florida; Franklin, Tennessee, part o f the Nashville metropolitan area; and in Scottsdale, Arizona outside of Phoenix.

In May 2014, Mattel American Girl opened new stores in Toronto, Ontario and Vancouver, British Columbia, Canada in partnership with Indigo Books and Music. The company has also expressed interest in other overseas ventures, as they are seeing orders from Europe and Latin America. The company has also announced that they're expanding their operations in Mexico, with two stores at El Palacio de Hierro’s Perisur and Interlomas in Mexico City, and a third in Polanco in 2015.

Temporary boutiques

The first temporary boutique opened in Honolulu, Hawaii at the Ala Moana Center, running from October 4, 2014, to April 2015.

During the 2015 holiday season and early 2016, temporary locations opened in San Diego, California, Mission Viejo, California, Glendale, California, Portland, Oregon, Las Vegas, Nevada, Murray, Utah, and Indianapolis, Indiana from approximately October 2015 to early 2016.

In August of 2016 a temporary location was set up in Novi, Michigan a suburb of Detroit in Twelve Oaks Mall closing January 28th 2017.

American Girl  - ag doll videos
Magazine

The American Girl magazine is run by the American Girl company. It was started by the Pleasant Company in Middleton, Wisconsin in 1992, with the first issue dated January 1993. Aimed towards girls ages 8-14, the bimonthly magazine includes articles, recipes, advice columns, fiction, arts and crafts, and activity ideas. Girls can choose to either get a year of magazines (6 issues), or two years of magazines (12 issues).

American Girl  - ag doll videos
Online marketing and philanthropy

American Girl launched Innerstar University, an online virtual world featuring the My American Girl contemporary doll line, on July 13, 2010. Access to the online world is via a Campus Guide, bundled with purchase of a My American Girl doll, which contains an access code for the creation of a doll avatar that then navigates the various games, shops, and challenges of the virtual campus of Innerstar U. In 2015, when My American Girl dolls were changed to Truly Me dolls, this website was closed down. The launch was simultaneous with Shine on Now, a fund-raising effort Kids In Distressed Situations, National Association of Children's Hospitals and Related Institutions, National Wildlife Federation, and Save the Children charities. The company has also donated "almost $500,000" over several years to national non-profit homeless housing group HomeAid. These contributions are mainly through its Project Playhouse program.

American Girl  - ag doll videos
Reception

The company has drawn criticism for the expense of the dolls, which cost $115 without accessories as of December 2014. Buyers can easily spend more than $600 for a doll, outfits, accessories and lunch in the company's store in New York. Some aspects of the doll's characters and history have also provoked controversy. Some observers questioned why Addy, American Girl's first African-American historical character, was portrayed first as a slave (in later stories Addy and her family gain their freedom after the Civil War), while Cecile Rey, American Girl's second black historical character, was portrayed as a well-to-do black girl. In 2005, residents of Pilsen (a neighborhood in Chicago, Illinois) criticized a passage in the book associated with the Latina-American doll Marisol, claiming it inaccurately depicted their neighborhood as dangerous. A senior public relations associate for American Girl responded to critics saying: “We feel that this brief passage has been taken out of c ontext in the book." The 2009 limited-edition release of Gwen, a homeless American Girl character, was also controversial.

In 2005, some pro-life and Catholic groups criticized the company for donating funds to the organization Girls, Inc., which supports underprivileged girls and promotes abortion rights and acceptance of homosexuality.

The American Girl Place store in New York City was the center of a labor dispute with Actors' Equity Association (AEA). On August 3, 2006, 14 of the 18 adult actors at the store's now defunct theater went on strike. AEA reached a two-year contract effective April 1, 2008. All American Girl Place theatres were subsequently closed in September of that year.

In May 2014, the company was met with criticism on social media over its decision to discontinue four characters from the historical collection, two of them, namely African-American Cécile Rey and Chinese-American Ivy Ling, representing ethnic minorities. They however defended their move as a business decision, as they decided to "move away from the character-friend strategy within the line". A petition has since been filed through the activist group 18MillionRising.org for the company to provide a replacement for Ivy. The company has also drawn criticism for its recent focus on the contemporary line, specifically the Girl of the Year characters and their backstory, to which was viewed as lacking depth and more important issues in comparison to the Historical/BeForever characters' backstories. My Little Pony: Friendship is Magic series creator Lauren Faust also expressed her concern and criticism of the line in a Twitter post, stating it "was once radically positive for gi rls before it was homogenized for money".

Fandom

YouTube videos made with American Girl Dolls are becoming increasingly popular. In 2015 the American Girl fan community, more specifically the practice of creating and uploading doll-based stop motion videos, was featured in a news report for BBC News' Trending site, along with interviews and videos from several prominent doll community members. Besides stop-motion animations and music videos set to popular music, the report covers recurring subject matters in the said clips such as cyberbullying and other social issues among children and teenagers, along with doll customization, photoshoots and unboxing videos showing new and discontinued clothes, accessories and dolls from the company.

Besides YouTube, social media services such as Instagram and Facebook serve as platforms for fans of the toy line, spawning a community called AGIG, or American Girl Instagram, who photograph their dolls and post their photos on the service. Although mostly made up of girls usually around the age of 12-18, a number of boys and adults also participate and congregate on AGIG.

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